Geschiedenis van de Puzzle Games



1. puzzle games algemeen

Puzzles, brainteasers, crossword puzzles, and games like dominoes, chess, and Chinese checkers have fascinated humans for centuries, so it's no surprise that puzzle video games have become one of the most beloved genres of electronic entertainment. But when video games first became popular in the late 1970s, there was no such thing as a puzzle game. Although there were some innovative titles like Q*Bert's Qubes and Atari Video Cube, the genre began (and in some ways, ended) with Tetris. It was the originator, the game by which all future puzzlers have been measured. So, what exactly is a puzzle video game? There is no strict definition, but rather a set of loose characteristics and boundaries. Games of this genre usually involve shapes, colors, or symbols that must be arranged or organized to form a specific pattern. Sometimes these objects are fixed, and sometimes they fall from the sky. In some cases, you don't control objects or characters directly but instead affect the surrounding environment. Some puzzle games rely on quick reflexes, while others reward contemplation. What they all have in common is their emphasis on strategy and thought rather than random action. Every effort has been made to document the most popular, innovative, and notable puzzle games, and the ten best have been chosen based on originality, addictiveness, and plain old fun. Of course, not every puzzle game ever made is listed here, but it is my hope that this history will serve as an introduction for those not familiar with the genre and as a walk down memory lane for seasoned players. If you're lucky, you might even learn something.


2. Pre-Tetris (1976-1987)
Although most people consider Tetris to be the first real puzzle game, several video games from the Pre-Tetris era contained elements that would later become integral to future puzzle games. While many games of this era based their gameplay around simplistic goals like shooting aliens, asteroids, or robots, these protopuzzle games (a term of my invention) required a little more brainpower.


2a. Amazing Maze

Released: 1976
Systems: Arcade

While this early arcade game from Midway looks like it has more in common with Pac-Man than it does with Tetris, it is notable because it is based on one of the oldest traditional puzzles: the maze. Without any enemies or weapons, your goal is to reach each maze's exit before your human or computer opponent does. That's it. There aren't any ghosts, aliens, or spaceships to stand in your way. It's just your brain against the maze.



2b. Educational games
Released: 1977-1980
Systems: Atari 2600, Odyssey2

Early video-game systems like the Odyssey2 and Atari 2600 were advertised as educational tools as well as game machines. Created to make their systems appealing to more people, not just teenage boys, most of these education-oriented games, like Othello, 3D Tic-Tac-Toe, and A Game of Concentration, were based on traditional games of skill.Sometimes, these educational games were neither educational nor games. A game like Basic Math, for example, wasn't fun to play and had limited value as a learning tool. So, what does all this have to do with puzzle games, you ask? For starters, these educational games promoted thinking and strategy - essential to puzzle games - over action and adventure. They also introduced gamers to the concept that a video game could be set somewhere other than in space or on a battlefield.


3D Tic-Tac-Toe.

Othello.

Basic Math.


2c. Loco-Motion
Released: 1982
Systems: Arcade

In Loco-Motion, the goal is to guide a train over a set of winding tracks in order to pick up passengers at each station. What makes Loco-Motion a puzzle-oriented game
is that you have no direct control over the train. To get the constantly moving train to go where you want it to go, you must rearrange pieces of track in the proper order by moving squares on a grid. Quick thinking and a good amount of strategy will help you successfully guide your train through the maze of tracks.

You lose a life if you let a train fall into the empty grid square or off the playing area. In addition, watch out for the "crazy train," which appears occasionally and tries to derail your train.


2d. Q*Bert
Released: 1982
Systems: Arcade, Atari 2600, Atari 5200, ColecoVision, Intellivision

Q*Bert is one of those games that makes no sense on paper but works perfectly in execution. The title character is an orange long-nosed creature who hops on a pyramid made of colored cubes and is chased by multicolored balls and a purple snake named Coily.
arcade
Each time Q*Bert lands on a cube, the cube's surface changes to a different color. The object of each level is to change the color of the entire pyramid. On later levels, you must jump on a cube more than once to achieve the proper color. Falling off the pyramid causes you to lose a life, as will touching Coily or one of the nongreen balls. Green balls freeze the action and allow Q*Bert to jump freely without fear of enemies. Also helpful are flying disks located on the sides of each pyramid, which safely whisk Q*Bert to the top of the pyramid.

At first, Q*Bert can be confusing to control because of the pyramid's pseudo-3D perspective. Though the pyramid is set up on a diagonal, you will still need to move the joystick up, down, left, and right to make Q*Bert jump. But once you master the controls, success is only a matter of timing and skill.

While the abundance of enemies make Q*Bert more of a puzzle/action hybrid than a "pure" puzzle game, Q*Bert introduced a fundamental concept of later puzzle games: color matching.

The home versions of Q*Bert were excellent, all maintaining the basic play mechanics of the arcade version. The ColecoVision version was particularly good, with nearly arcade-perfect graphics and sound.

3. Tetris (1988)

In the brief history of video games, there are few titles that can truly be called revolutionary. Among them are Pac-Man, Super Mario Bros., Street Fighter II, Super Mario 64, and, of course, Tetris.

In hindsight, the groundwork for Tetris had been laid by games like Q*Bert's Qubes and Atari Video Cube, but nothing in the past had prepared gamers for the simple brilliance of Tetris. Created and designed by Russian Alexey Pajitnov in 1985, the game first appeared on American shores on the PC in 1987 and in arcades in 1988.

the seven tetris blocks
But it wasn't until 1989 that Tetris fever really began to set it. That was when Nintendo introduced the Game Boy, its portable game system. The pack-in cartridge? Tetris. The two were a perfect match - Tetris worked perfectly on the small black-and-white screen and introduced millions of people (more than 30 million) to the wonders of Tetris.

Simplicity and addictive gameplay contributed greatly to the almost universal popularity of Tetris. The game is based on a traditional puzzle game named Pentomino, and the object is to arrange and rotate falling blocks into lines without any gaps. Each complete line you make disappears from the game area while lines with gaps remain. When incomplete lines fill up the entire game area, the game is over.

The name Tetris itself comes from the Greek word "tetra," which means four. The significance of the name for the game is that four squares make up each Tetris block. There are seven different ways you can arrange four squares, so there are seven different Tetris blocks.

Besides being the most popular puzzle game in the world, Tetris has the distinction of possibly being the video game with the most sequels, variations, clones, and knockoffs.


NES title screen.

NES.

Game Boy title screen.

Game Boy.

Tengen title screen.

Tengen's version.


3a. Tetris (original)
Released: 1988, 1989
Systems: Arcade ('88), NES, Game Boy ('89)

Did the Game Boy make Tetris popular, or was it the other way around? Either way, the Game Boy was the way most people were introduced to Tetris. Some of us may have played it first at the arcade or on the Commodore 64, but it was Nintendo's decision to make it the pack-in game for the Game Boy that made Tetris a household name.

The arcade version, released by Atari Games, is broken down into levels, where you have to complete a certain number of lines to move on. And two players can play at once.

Tengen (Atari Games' home division) planned and produced an NES version of the coin-op without actually securing rights to the game. So, Nintendo game along, got the rights, and forced Tengen to take its version of the game off the market, but not before a few gamers had gotten their hands on a copy. Hence, Tengen's version of Tetris is one of the harder-to-find NES games.

In both Nintendo's NES and Game Boy versions, there are two game variations - the A Game, where the object is to complete the most lines, and the B Game, where you try to complete 25 lines. Other game options include nine levels of speed and the ability to start the B Game with up to five levels of incomplete lines already in the game area. One featuring missing from Nintendo's NES version is two-player simultaneous play, which Tengen's version includes.


3b. Tetris-klonen en -varianten
(plaatjes, verschillen..)
wordtris, columns, dr mario. tetrisblast, tetrisphere, tetris attack, tetris plus, tetris64, tetris dx, magical tetris challenge, tetris 4d, the new tetris, the next tetris.



4. Na Tetris (1989-1994)

After the wild success of Tetris, gamers wanted to get their hands on a piece of the puzzle-game pie. A new genre had been formed almost overnight, and developers rushed to get their products to market. Although every system had its share of puzzle games, the Game Boy was a particularly attractive dumping ground.

Some Post-Tetris games, like Bust-A-Move, Mario's Picross, and Columns, were able to escape the shadow of Tetris and become classics in their own right; others, like Pac-Attack and Wetrix, failed to grab the public's attention.


4a.Block Out
Released: 1989
Systems: Arcade

Block Out is basically Tetris viewed from a top-down perspective, which means you can't see what the hell you're doing. The goal here is to complete 3D layers of blocks rather than two-dimensional lines.

The problem is that there is no sense of depth as you look down into the well, so trying to correctly place blocks is nearly impossible. You are able to rotate your pieces in three dimensions, but only in a confusing wire-frame view that makes it unclear what type of block you have and what position it is in. The only possible way this game could have succeeded is if you had been able to change your perspective of the well. But you can't.

This is an interesting concept wasted on what could be the most unplayable puzzle game ever.

4b.Klax
Released: 1989
Systems: Arcade, Atari Lynx, Sega Genesis, Game Boy, Game Boy Color ('99)

In Klax, a conveyor belt sends down colored tiles, and it's up to you to arrange them into "klaxes" that is, rows of three or more. You drop the tiles into a container that is five tiles tall and five tiles across, and you can hold up to five tiles on your paddle at once.

Every klax you make disappears. Vertical klaxs are worth 50 points, horizontal klaxs are worth 1,000, and diagonal klaxs are worth 5,000. The game is divided into waves, and each wave has a specific goal, such as making three klaxes, earning 10,000 points, or surviving 50 tiles. If you let a tile slip by you, it drops into the abyss. You are allowed three drops.

At first, Klax seems straightforward, but the more you play, the more there is to discover - like the advantages of stacking multiple tiles on your paddle or how to set up more than one klax at a time. Soon, the tiles are speeding down the conveyer belt so fast you almost don't have time to think. But that's what makes it fun.

 


4c. Columns
Released: 1990
Systems: Arcade, Sega Genesis, Game Gear

Columns, Sega's answer to Tetris, is an exquisite puzzle game with a simple premise, easy-to-learn rules, and extremely addictive gameplay.


Jewels are falling from the sky in vertical rows of three. These columns of jewels cannot be rotated, but you can change their order. The object is to form rows of three or more same-colored jewels. These rows can be either horizontal, vertical, or diagonal. Once a row is formed, it disappears, and other jewels fall to fill in the gaps. Depending on the difficulty setting, there can be anywhere from four to six colors of jewels. As in Tetris, if the jewels reach the top of the screen, the game is over.

Columns contains three modes of play: arcade, original, and flash. Arcade is standard Columns, as seen in the arcade; original is the same as arcade but with more customizable options; and flash consists of solvable puzzles that require you to clear the screen of a specific jewel buried at the bottom of the screen as quickly as possible. Each of these modes can also be played by two players simultaneously.

One of the most satisfying parts of Columns is creating combos. One well-placed jewel can lead to a large chain reaction of disappearing jewels. Other notable aspects of the game are its music and visual look. Both are polished and classy, as opposed to the simplistic or cutesy music and look in some other puzzle games.

Although it undoubtedly owes its existence to Tetris, Columns is an original creation - its use of colors, chain reactions, and solvable puzzles sets it apart as a true classic.

&Columns2.

4d. Dr. Mario
Released: 1990
Systems: NES, Game Boy

After saving the world a few times, Mario decided he was too important to be just another plumber. So, he hit the books, studied hard, and earned his medical degree. And just in time, too - a group of nasty viruses has appeared, and it's up to you and Dr. Mario to stop them.





There are three types of viruses - red, yellow, and blue (or black, white, and gray on the Game Boy) - and three matching colors of pills to fight them. The Mushroom Kingdom must not be very strict about giving out medical degrees because Mario is an inept doctor at best. He just throws out random colored pills like a demented pharmacist and leaves it up to you to do the fighting.

Each pill is made up of two segments, each containing a single color. You must align at least three pill segments in a row next to a virus of the same color in order to kill the virus. The virus, as well as the pill segments, will then disappear. You can also match four same-colored pills in a row to make them disappear. When you kill every virus on the screen, you move to the next level.

At first glance, Dr. Mario seems like just another Tetris clone. But on further examination (pun intended), you'll realize it's almost nothing like Tetris. Each level has a definite end, and matching up lines of pills will get you nowhere. Dr. Mario also requires more strategy since you'll need to think a few steps ahead to solve each level.

Diagnosis? Dr. Mario is the cure for Tetris fever.



4e. Ishido: The Way of Stones
Released: 1990
Systems: Sega Genesis, Game Boy, Atari Lynx

The object of Ishido is to rid yourself of all your stones by making matches on the game board. Each stone contains one of six symbols and one of six color combinations. Stones are played on the board by placing them next to adjacent stones of the same color or symbol. Multiple matches with two or more stones can only be made if both the color and symbol match. Your score is based on the number of matches you make, and double points are awarded for two-, three-, and four-way matches.

Ishido contains no time limit and rewards heavy contemplation rather than twitch action.


4f. Lemmings
Released: 1992
Systems: Sega Genesis, SNES, Game Boy, Game Gear, Sega Master System

In the real world, lemmings are small rodents that follow each other blindly to their deaths. In the video-game world of Lemmings, they behave in much the same way, but it's up to you to save them from perishing.

Each level of Lemmings has a certain number of lemmings fall from an opening in the sky.They head mindlessly in one direction, unaware that they are about to drown, fall, or be burned. It's your job to guide them safely to each level's exit by putting their innate skills to use. Each lemming can be turned into one of eight types - climber, floater, bomber, blocker, builder, basher, miner, or digger. For example, to stop a group of lemmings from falling into the water, you can turn one into a blocker to serve as a barricade. Or you might have to float the lemmings off a cliff by turning them into floaters.

A certain percentage of lemmings, ranging from 10 to 100 percent, must be saved in each level, and you are given a limited number of lemming transformations per skill depending on the setup of that particular level.

The game's learning curve is tailored to introduce new players to each skill and to how it works. Knowledge of the timing and process of each skill is necessary for you to solve each obstacle course-like level. As in most puzzle games, the earlier levels are simple to complete, but the later levels take hours of trial and error (and sometimes luck) to finish.

Lemmings is sometimes mind-numbingly difficult, but its ingenious premise, cute graphics, and addictive gameplay make it enormously fun.

 

4g. Bust-A-Move
Released: 1994, 1995
Systems: Arcade - Neo Geo ('94), SNES, Game Gear ('95)

Who could've guessed one of the most popular series of puzzle games would get its start on the Neo Geo, a superpowered 16-bit system previously known mostly for fighting games like Samurai Showdown and Fatal Fury? The Neo Geo was unique in that the exact same games used in the arcade could be played on the home version of the system. Although its high price kept it from seriously competing with the Genesis or SNES, its popularity in the arcades has kept it alive well into the late '90s.
The object of Bust-A-Move is to remove the colored bubbles clustered at the top of the screen. At the bottom of the screen is a randomly colored bubble, which you must aim at the cluster. You can aim directly at other bubbles or bounce them off the walls like billiard balls on a pool table.

When you get three bubbles of the same colorto touch each other, they will fall and disappear, along with any other bubbles attached to them. These chain reactions arevital to the game; one well-placed bubble shot can often clear an entire stage. As a time limit, the cluster will lower by one level every so often. If a bubble reaches the bottom of the screen, the game is over.

What makes it so good? As one of the few puzzle games that doesn't bear any relation to Tetris, Bust-A-Move took puzzle games in a completely new direction, showing there was room for innovation in a genre famous for its reluctance to stray from the formula. Bust-A-Move's lasting success is due to its simple concept, fast-paced action, and extremely addictive gameplay. It's also one of the best multiplayer puzzle games out there. And most importantly, it's just as fresh and exciting today as it was when it first came out.

&Puzzle Bobble 2, 3, 4, '99, move again..


5 Voorbij Tetris (vanaf 1995)


As video-game systems grew more advanced in the second half of the '90s, puzzle games stayed firmly rooted in the past. With a few notable exceptions, like Intelligent Qube, Mario's Picross, and Devil Dice, the genre has been dominated by Tetris and Bust-A-Move variations and sequels.


5a. Mario's Picross
Released: 1995
Systems: Game Boy


A mix between a crossword puzzle, a numbers game, and Minesweeper, Mario's Picross is played on grids of various sizes, from 5-by-5 on the early levels to 15-by-15 on the most difficult. The object is to reveal a picture by filling in squares on the grid. On the horizontal and vertical axes of each grid line is a number or series of numbers representing the number of squares to be filled in on that row or column. Each puzzle has a time limit of 30 minutes, and time is taken away for every wrong square you try to fill in.


It might sound confusing, but it really isn't. A quick in-game lesson clears up any questions, and once you get started, the principles behind the game are easy to pick up. The first few levels are also very basic, which gives you time to get adjusted.

Mario's Picross is the perfect puzzle game - it's easy to learn, addictive, mentally stimulating, and always fun to play. It is a true thinking-person's puzzle game, and with over 190 different puzzles to solve, it will have you thinking for a long time.


5b. Tetrisphere
Released: 1997
Systems: Nintendo 64

Although a 3D Tetris-style game was attempted way back in 1989 with the horrendous Block Out, Tetrisphere truly takes Tetris into the third dimension with enhancements that aren't merely cosmetic. While it uses Tetris blocks, the game requires you to remove pieces rather than build them up. In order to do this, you drop and slide pieces on a multilayered, rotatable sphere, with the goal of clearing a path to its core. A piece must be dropped on or next to two or more pieces of the same shape; doing so causes them to disappear.

Tetrisphere is definitely more complicated than Tetris and requires a larger investment of time in order to learn how to play. But once you do learn, the rewards are great. It's just as addictive as Tetris, and it's loaded with different modes of play, including a puzzle, a time trial, and a vs. computer mode, as well as a hide-and-seek mode, which provides several different variations on the same basic gameplay concept. Two players can also play simultaneously.

With rich, colorful backgrounds, sharp polygon graphics, and CD-quality music, the visual and auditory experience of Tetrisphere is just as invigorating as its innovative gameplay, something you can't say about most puzzle games. It is to be commended for taking the Tetris name and actually doing something new with it for a change.


5c. Devil Dice
Released: 1998
Systems: Sony PlayStation


In Devil Dice, you control a small devil who lives on a grid filled with dice. Each time you move a die, it rotates. The goal is to match up dice according to the number on their face - two twos, three threes, four fours, etc. - in order to remove them from the grid, all while more dice are popping up around you. Once the grid is completely filled with dice, the game is over.


Up to five people can play at once with the multitap in war mode. Also included is a puzzle mode in which you must solve dice puzzles in a limited number of turns.

 

5d. Wetrix
Released: 1998
Systems: Nintendo 64

It's hard to describe just how bad Wetrix really is. We're talking really bad.

The game requires you to arrange falling blocks onto a three-dimensional board in such a way as to keep water droplets from building up and flooding over the edge. In order to earn the most points, blocks should be placed to create separate pools of water. In addition to falling blocks and water, you also have to contend with destruction blocks, earthquakes, and two types of bombs.


Unfortunately, you also have to contend with sloppy controls, nonintuitive gameplay, frustrating objectives, and awkward 3D viewpoints. Along with Block Out and Puzznic, this ranks as one of the worst puzzle games you'll come across.



5e. Hexcite

Geometry was never so fun.

Hexcite title screen.
Released: 1999
Systems: Game Boy Color

Played on a game board made of seven hexagons and divided into tiny triangles, Hexcite is a two-player game in which players place various geometric shapes on the board and gain points for their placement. After the first turn, a shape must be placed adjacent to another shape. You earn five points for each side your shape is touching. If you fill an entire hexagon, you earn bonus points. Gameplay continues until all your shapes are gone or you can no longer make a move.


After playing for several rounds, Hexcite takes on the atmosphere of a good chess game - you start planning several moves in advance, hoping your opponent doesn't block your strategy, and the pace of the game depends on the players.

An in-game tutorial makes Hexcite easy to learn, but having several different levels of computer opponents keeps the game challenging.

Hexcite may be a newcomer to the puzzle-game world, but it's already a classic in my book.


















gecompileerd door: michael + pi voor dvtg14 games genres
bronnen: gamespot.com, trigger happy